Are Violent Video Games Harmful to Society?

By | Jun 5, 2019 | Views: 24,195

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In this essay I will be looking at the issue of whether or not violent video games (VVGs) are harmful to society. Video games are electronic games played across a variety of different platforms like computers and smart phones. Some research questions I will consider are, ‘What makes video games violent?’, ‘If VVGs are harmful, to what extent are they harmful?’ and ‘Should VVGs face more or less rigorous regulations?’ One of my assumptions is that it is difficult to control variables in order to, with validity, link VVGs effects with harm to society. Another assumption is that the studies into VVGs will primarily focus on any negative influences rather than any positives.

I will argue that because of how widespread and deep rooted in pop culture VVGs have become, society will inevitably be affected in some way, and therefore some regulation should be strongly considered. Furthermore, we should cautiously approach regulating VVGs as this topic is known to be sensitive to conflicting parties such as parents and children. However, there is a large range of uncontrolled factors in many of the published research studies on VVGs, and it is difficult to generalise many of their conclusions, as harmful to society. Therefore I will argue for the importance of understanding context when we examine VVGs and their effects. My aim in this essay is to highlight some complexities of the arguments surrounding VVGs and attempt to give a broader picture, and educate against the polarising views of hostility and dismissal often shown towards these games.

Are violent video games (VVGs) harmful to society?

Are violent video games (VVGs) harmful to society?

My research will be conducted by reading academic books and eBooks, then looking in further detail at some of the studies and journal articles referenced in the introductory texts. I will also look at reputable news and gaming websites for relevant data regarding video games. The studies and games I will look at will be approximately over the past 15 years. To the best of my knowledge, there are no ethical concerns about my proposed methodology.

Part one will introduce the scope of the issue surrounding VVGs. I will be describing the general market for video games and particularly for VVGs. I will also be showing why the question of VVGs in relation to societal harm is a complex one. Part two will draw from case studies and research data in relation to possible issues of harm to society. I will be making arguments for and against freedom of expression across these issues whilst applying John Stuart Mill’s Harm Principle and Joel Feinberg’s Offence Principle where relevant. The final part will consider the possible ways society might handle VVGs. I will suggest possible methods to counter the negative effects and/or encourage the positive effects of VVGs such as regulation and education.

 

Part 1: The Complex Issue

 

The Video Game Market

From the earliest video games that were around since the 1960s1, it is no secret that the video game market has become a titan of industry and is ingrained in modern pop culture. One source claims that in 2011, the PC game market grossed $18.6 billion worldwide and in the United States alone, video game sales totalled $14.8 billion2. Other sources claim that in 2014, video game sales across a variety of different platforms reached $64.9 billion in revenue worldwide and to put this into some context, filmed entertainment reached around $90 billion3. One issue about these statistics is that they are not necessarily representative of the actual number of game copies owned as the problem of piracy is still significant, especially for PC games4.

Sources from 2008 have claimed that 97% of twelve to seventeen year olds and 90% of eight to sixteen year olds in the United States play video games

Sources from 2008 have claimed that 97% of twelve to seventeen year olds and 90% of eight to sixteen year olds in the United States play video games.

Furthermore, there are many types of free online games for the PC which are also not represented in the sales statistics5. This highlights one problematic issue concerning the topic at hand, that is, video game accessibility is unclear so it is also unclear as to how extensively they influence society. Some sources report that 65% of United States households play video games, the average player being thirty-five years old6. Other sources from 2008 have claimed that 97% of twelve to seventeen year olds and 90% of eight to sixteen year olds in the United States play video games7. Notably the target audience of video games in 2007 were principally for men aged eighteen to twenty-five8. However it is safe to think that the actual audience is different and constantly changing as new platforms and technologies shift in and out of prevalence. Therefore it is likely that members of society are being exposed to video games more so than it is deemed on paper.

 

Video Game Violence

The complex issue of VVGs and harm to society might start with establishing the meaning of ‘violence’ in video games which is a contested topic on its own. Analyses can show that up to 89% of video games contain violent content if violence is classified as ‘when the player can harm other characters in the game’9. Another classification of violence might be the intentional use of force to harm a human or animal that results in physical, psychological, fatal or nonfatal injury10. From these two classifications it can be seen already, that one might condemn destroying a machine enemy as violent whereas the other would not. To further complicate this issue, the classification of violence from the Entertainment Software Rating Board (well known for rating thousands of games in the United States), condemns scenes that involve aggressive conflict which may contain bloodless dismemberment11. I will return to the problem of aggression in relation to violence later but first I would like to introduce the idea of a ‘spectrum of violence’ that often goes unaccounted for in many research studies of violence in video games.

There are two general stances that can be taken when measuring types of risks linked to VVGs12. That is, the ‘Active Media perspective’ which treats the players of VVGs as influenced, passive recipients; and the ‘Active User perspective’ that emphasises the player as an active interpreter of VVGs. Both stances have different strengths and weakness, for example, the Active Media perspective focuses on measuring VVG effects on players, often conducted through laboratory experiments and collecting quantitative data13. This allows researchers to collect vast amounts of quantifiable data with a relatively high control of variables which helps establish a more valid direction of causality between VVGs and their effects on players.

Video games like Ryse: Son of Rome are steeped in violence and barbaric activity. Image credits: Crytek GmbH

Video games like Ryse: Son of Rome are steeped in violence and barbaric activity. Image credit: Crytek GmbH

However, laboratory experiments often sacrifice the realistic environment of playing VVGs, such as playing in the comfort of one’s home. This diminishes the real world applicability of studies since confounding variables might affect the measured outcome but could not be controlled for in the laboratory14. Contrastingly, the qualitative and subjectivist nature of the Active User perspective makes it difficult to generalise their results, and moreover, it is difficult to retest conclusions as the results will inevitably vary as these studies tend to focus on player differences15. Although this is not an exhaustive critique of the stances, I hope to show it is difficult to objectively determine violence in both quantitative and qualitative terms because of the different contexts in which violent acts can occur. In one research study into violent content in E-rated games (games for everyone), Kimberly Thompson and Kevin Haninger defined violence as ‘acts in which the aggressor causes or attempts to cause physical injury or death to another character’.

However, they did not include incidents where actions may have caused accidental injury to other characters. They broadly define ‘characters’, which includes personified objects that attacked either the player or other characters. They did not consider any routine acts of violence that represented normal play in sports games such as tackling in football, because the intent of the action is to stop the other player without intending physical injury16. The issue is that this method quantitatively misrepresents intentions to cause injury by ignoring a certain category of possible violent acts. Although tackling in football is not primarily intending to cause injury, it very well can be. A player can intentionally attempt to injure the opposition’s characters and it might cause them to lose but it is easy to adopt this style of play. Thus quantitatively misrepresented, seemingly innocent sports games have the capacity to act as a canvas for violent acts and this extends to other genres of games, depending on their content.

Innocent sports games or a canvas for violent acts? Image credit: EA Canada/ EA Sports

Innocent sports game or a canvas for violent acts? Image credit: EA Canada/ EA Sports

In a qualitative sense, it is difficult to separate different types of violent acts within games because they intend to express different things to the player in different ways. Similar to the example above, in the E-rated game FIFA 1617, it is possible to go around attempting to injure footballers which is not in the spirit of the game. Now compare it to another E-rated game, Gran Turismo 618, a relatively realistic car racing simulator. This game rewards players for using legitimate racing strategies to win and earn credits to buy cars and upgrades. Unsurprisingly, crashing into opponents offers no points and often reduces speed which leads to worse finishing positions in races. However even though there are no graphic depictions of the real world consequences, the player is still free to crash into opponents at high speed if they wish to.

Therefore, although the genres of sport and racing games are different, in the spectrum of violence they can parallel similarly. The issue becomes more apparent when we try to compare the extent of violence in such examples. Is one more violent than the other? Does the freedom to intentionally injure others in a football match constitute more violence than high speed crashing in a racing simulator? Should the relatability of a football match, something most people can participate in, make the former more violent? But should we not also then consider that the real world consequences of intentionally crashing into other cars at high speed are far more severe, in and out of the racing track? With this in mind, I have not even introduced discussions on Teen-rated or Mature-rated video games, where the spectrum of violence is much wider as the player is often given greater freedoms to conduct an expanded range of violent acts. When discussions focus on video games that contain more violence, the horizon of contexts in which a player can commit violence also widens which I hope sheds some light onto how complex this issue can become.

 

Part 2: From Violence to Harm

 

Violence and Aggression as Harm to Society

In order to determine whether or not VVGs are harmful to society, it is necessary to determine what is harmful to society and then to establish whether or not there is a link between violent video game content and the determined harm. For now, since we are considering harm on a societal level, a broad definition might be: ‘acts that produce consequences that go against the interests of society’. The nature of these societal interests are also a topic for discussion but one societal interest might be to increase public safety and as a means to an end, reduce rates of violent crime such as murder. Thus we might measure harm through observing relationships between violent video game content and violent crime in society.

In order to measure harm to society, we might first attempt to measure violent video game content, for example, by using a scale of intensity where 3 is ‘high’ and 0 is ‘absent’ violence19. A study like this would fall under the Active Media perspective as it attempts to quantitatively establish some measurement of violence in video games. Perhaps unsurprisingly, Active Media studies have dominated the published research into VVGs and their effects on people over the past thirty-five years20. I noticed during my research that many of these studies focus on measuring aggression rather than explicitly violence. One of the reasons for this might be because ‘aggression is an observable behaviour’ and that not all acts of aggression can be considered violent21. Thus instead of generalising intensities of violent content, in video games, as direct causes to violence and therefore harm (which some researchers have done22), measuring aggression might allow for a more flexible determinant of causality.

Grand Theft Auto V has been voted as one of the most violent online game due to its heavy content of graphic violence and criminal activities. Image credit: Rockstar Games

Grand Theft Auto V has been voted as one of the most violent online games due to its heavy content of graphic violence and criminal activity. Image credit: Rockstar Games

However, as with the earlier issue of violence, this depends on how we define and measure aggression. The inconsistent use of aggression in relation to violence and harm has caused much conflict across studies which makes it unclear as to which direction we should pursue research23. Although I will not expand on the details of aggression here, I think it is important to be aware that the different classifications of aggression, which can be both extensive24 as well as simplistic25, will also affect the implications and conclusions of research in relation to societal harm.

An illustration of this issue can be seen in Craig Anderson and Karen Dill’s (2000) studies into the effects of video game violence and aggression. They found that increased exposure to VVGs, in adolescents, caused increased short term and long term aggressive behaviour, and was positively correlated to the likelihood of being involved in delinquent activities. Furthermore, they found that exposure to high intensity, ‘graphic’ VVGs greatly increased aggressive behaviour relative to low intensity VVGs26. The overall conclusion could be made that increasing the duration and intensity of VVG exposure causes an increase in aggressive behaviour as well as the chance to be involved in criminal activity. Therefore this might be used to form a causal relationship between VVGs and harm to society.

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However, conflicting studies such as Douglas Gentile et al. (2004), have shown that by considering more variables, the causal relationship is not so straightforward. It seems that by attempting to measure the extent of effects VVGs have (as compared to merely establishing a relation), other variables beyond exposure to VVGs significantly contribute to aggressive behaviour such as parental involvement27. This is not a suggestion to disregard the former research conclusions but to instead be aware of the scope of possible variables and contexts we should consider when we analyse the extent of harm VVGs may commit to society.

 

Violent Video Games and…

 

The Freedom of Expression

In 2005, the California State Legislature passed a law that imposed civil fines of up to $1000 if a person sold or rented a VVG to somebody under 18 years old (minors), excluding specified relatives and legal guardians. According to the law, a violent video game was distinguished by a player’s ability to conduct acts on an image of a human being such as killing, maiming, dismembering or sexually assaulting, on top of a variety of other conditions. The reasoning behind this was to prevent the negative products of VVG exposure to minors; that is, VVGs causing minors to exhibit more violent, antisocial or aggressive behaviour as well as to suffer from psychological harm28. In 2011, the Supreme Court of the United States ruled that this legislation violated the First Amendment right to freedom of expression. With a majority opinion contesting several points of the California law, the Supreme Court concluded that VVGs were protected expression under the First Amendment29. Furthermore, there was an overwhelming number of supplementary amici curiae briefs supporting such a decision as compared to the relatively few supporting the state of California30. However, some sources have suggested that the briefs supporting California had greater academic credibility in relevance to VVGs and their harmful effects on children31. In consideration of these debatable views, I will look at certain points of discussion regarding VVGs and the freedom of expression.

 

Self-Harm

In chapter 1 of On Liberty, Mill argues that self-regarding actions should not face any interference if they only affect the actor ‘directly, and in the first instance’32. In chapter 4, Mill writes about the extents of ‘self-regarding qualities or deficiencies’33, although here we can call them self-harm actions. Mill notes that ‘no person is an entirely isolated being’34, and if the actions do not harm others directly but only through the actor, then those self-harms should not face interference. From this we might say Mill would not restrict VVGs solely on players neglecting responsibilities and harming their real world interests such as missing meals and being unhealthy. However, Mill points to an exception where interference is warranted (among a few others) and that is if an action ‘causes grief to his family by addiction to bad habits’35.

Blue Whale is said to be banned by Saudi Arabia after the death of a 12-year-old boy and a 13-year-old-girl who allegedly killed themselves after taking the Blue Whale Challenge. The game essentially sets out a series of challenging and mostly self-harming tasks to the players ending with a final mission for the players to commit suicide in order to complete all the challenges successfully. Image credit:wonderfulengineering.com

Blue Whale is said to be banned by Saudi Arabia after the death of a 12-year-old boy and a 13-year-old-girl who allegedly killed themselves after taking the Blue Whale Challenge. The game essentially sets out a series of challenging and mostly self-harming tasks to the players ending with a final mission for the players to commit suicide in order to complete all the challenges successfully. Image credit: wonderfulengineering.com

Parents of VVG players might often be worried about the exposure to violence in such pastimes which might constitute as grief, although another cause of familial grief might be in the form of video game addiction. There are studies that attempt to show VVGs as a cause for addictive behaviour36 as well as others that attempt to show the negative effects of video game addiction37, however, we should note that the violent content of the video games might not be the predominant cause of addiction. It might be a contributing factor but there is inconclusive evidence that the violent content directly causes addiction and thus grief38. If we say that violent content causes addiction and familial grief, on a principle level the context of analysis is important. For example, if we apply the Harm Principle to situations where players are addicted to VVGs and cause their families grief, those players should face some restrictions on their ability to play VVGs to the extent where they no longer cause familial grief. Similarly, if players do not cause familial grief, even though they may be addicted, the self-harm of excessive play should not face interference as long as they do not directly harm others.

 

Harm to Others

In looking at whether VVGs cause harm to others, we should distinguish them from weapons that are intended to cause harm such as guns, and instead regard them as possible tools for harm by their capacity to increase violent behaviour. In cases where the violent content of the video game causes harm to others, through the actions of players, we should consider restrictions based on the extent of violent content exposed to players. Although, as I also mentioned earlier, violent content may take different forms depending on the player it is exposed to. This means one game can affect two players in completely different ways. For example, it is possible for one player to become desensitised to violent content and thus have stronger ‘proviolence attitudes’ as well as lower empathy39, which may lead to reduced prosocial behaviour towards people who face harmful situations. Alternatively it is possible for another player to use the violent content as a vehicle to relieve anger, frustration or stress40 which may lead to the absorption of harmful acts by the VVG and thus less overall harm is committed to others in society.

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As a utilitarian, Mill appeals to the greater good41 in relation to the Harm Principle which means harm is a necessary (but not sufficient) condition for enforcing restrictions of VVGs. Taking from the above examples; if the good to society by absorption of harmful acts outweighs the bad to society by reduced prosocial behaviour, then the Harm Principle would argue against restricting VVGs on a societal level. However, we might still place restrictions on VVGs in individual cases where the violent content causes harm that outweighs the good gained from play. One might argue that reduced prosocial behaviour should not count as an act of harm to others, however Mill writes that ‘a person may cause evil to others not only by his actions but by his inaction, and in either case he is justly accountable to them for the injury’42. Therefore the Harm Principle would apply to the omission of acts that may reduce harm to society and thus, VVGs that may cause such omissions might warrant some restrictions.

 

Instigation

Mill accepted that opinions should generally have greater freedoms than actions and since VVGs are just opinions expressed in a certain way, they do not count as actions. However in chapter 3 of On Liberty, Mill points out an exception to the freedom of expression where opinions ‘lose their immunity, when the circumstances in which they are expressed are such as to constitute their expression a positive instigation to some mischievous act43. Mill illustrates this restriction on instigation with the corn-dealer example which shows that expressions should not be restricted on content alone but that contexts of expressions should also be taken into account. If we consider this rule for VVGs, there might be some VVGs that instigate similar to the corn-dealer example, but that would be taking the story and background of characters into account. However, considering violent content alone, if there is no narrative or conveyed message, then I find it quite hard to see the possibility of any instigation of harm. Therefore on violent content alone, VVGs should not face restrictions on the basis of instigation.

 

Offence

In looking at whether or not VVGs are offensive, in applying Feinberg’s Offence Principle, we should distinguish between the states of ‘mere nuisance’ offences caused by inconveniences44, and ‘profound’ offences caused by wrongful (right-violating) conduct of others45. In the Offence Principle, a mere nuisance offence is ‘not yet sufficient to warrant legal interference’46, so even if VVGs cause these nuisance offences, which I believe that they often do, they still should not face restrictions. The more complex point of analysis is on profound offences, where VVGs would have to meet three standards in order to be considered profoundly offensive. That is, ‘the extent of offensive’, ‘the reasonable avoid-ability’ and the ‘Volenti’ standards47.

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The criteria for VVGs to be considered profoundly offensive is much more rigorous which creates this complexity. For example, many video games with high levels of violent content might fulfil the extent of offensive standard but since players choose to play the game, they can also choose to not play it, so by the other two standards, the VVGs would not be profoundly offensive and would not warrant restrictions, at least from retailer to player. However, in the emphasis of contextual importance, consider a parent who is extremely offended at the violent content of a video game but the player (their child) can only play in a communal area of the house. We might then say the reasonable avoid-ability standard is fulfilled but argue that the parent volunteers to the offence by purchasing the game for their child, so the Volenti standard remains unmet and the VVG would not be profoundly offensive. Now consider if the VVG was a gift from their child’s uncle and then we might argue the Volenti standard is met and the VVG becomes profoundly offensive if all these contexts occur simultaneously. In such a case I believe some restrictions would be warranted and this is a demonstration of how the delicate contexts surrounding VVGs can make restrictions warranted or unwarranted.

 

Part 3: Reducing Harm to Society

I believe the harms to society caused by VVGs are mainly channelled through people’s emotional state, whether it is familial grief, lower empathy, or being profoundly offended. Before addressing any specific topic of reducing harm by VVGs, I think it is important to stress that everybody makes mistakes and has done something they regret. Sometimes when we do not think clearly, we can harm others against the kinder nature of ourselves. In such inevitable situations, limiting the tools to cause harm to others is very important. An angry child with a gun can cause much more harm than an angry adult without one. Therefore limiting the accessibility of harmful weapons reduces the risks of unfortunate harms to society48.

 

Regulation and Restriction

We might regard rating guides like the ones from the Entertainment Software Rating Board as a form of regulation in themselves. A 2004 journal article showed that 53% of 143 7th to 12th grade students claimed that their parents ‘never’ checked the ratings for video games that were bought or rented and only 15% of parents ‘always’ or ‘often’ checked ratings49. Although we must be aware of bias claims as these were self-reports made by adolescents, it can nevertheless show that in the past, some (albeit sparse) enforcement and awareness of the rating guides were present. In contrast, a 2016 survey showed that 73% of parents ‘regularly check a game’s rating before making a purchase’ and furthermore, in 2013, ‘87% of individuals under the age of 17 were turned away when trying to purchase or rent Mature-rated games’50.

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Thus it appears that the rating guides have an observable effect on the exposure of VVGs to society on some level. I believe this approach to self-regulating exposure to VVGs by parents is a healthy alternative compared to governmental interference. Members of society should be allowed extensive freedom to choose the content they wish to consume. The positive and negative effects of VVGs are inevitable but I believe we should be more focused on prompting the utilisation of reputable rating guides so that society is better informed about what type of content they will be exposed to. This will allow people to make informed decisions that best suits their personal contexts, to which we are often ignorant.

However, in the minority cases where a VVG would cause great extents of harm to society, for example, fulfilling all the examined criteria simultaneously, then I would say governmental restrictions like banning the game would be more warranted. Although I am usually not an advocate of banning controversial expressions, in such cases, the harms to society might be so great and outweigh the possible goods, that banning the game might be in the greater interest of society.

 

Education

I think it is important to educate both VVG players and their contesters, and while I hope that education can reduce the potential negatives of VVGs I also hope that it can preserve the potential positives. I believe players will less likely cause harm if they are aware of the extent of their actions on a physical and emotional level.

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One form of education might be helping young children understand that VVGs are set in worlds of fiction and their rules often should not be applied in reality. Some developmental psychology studies suggest they can have trouble with this51. This kind of education might also apply to older players who have become desensitised to high intensities of violence52. Real world actions have much larger ripples of effects and harms cannot just be erased with a press of a button. Sentient life in the real world cannot respawn after death at a moment’s notice unlike in a virtual world.

Another form of education might be to show, by example, compassion and building empathy towards others. It appears that VVGs might have negative effects on players and if that is the case, we should try to combat those effects rather than the players themselves. As it stands, the market for video games, including violent ones, continues to grow and they are a core part of life for many people. If we give people a strong foundation of compassionate and empathetic values, then on one hand, the potential harm to society from violent content will be diluted with greater success. On the other hand, it might mean VVG contesters will try to better understand why people play VVGs to such extents, rather than condemn their pastime as an absolute or potential threat to society.

 

Conclusion

I have attempted to show that VVGs have observable effects on society but whether they are harmful depends on the lens of observation we use. I have highlighted some of the difficulties in research studies such as being unable to rigorously control variables whilst maintaining real world applicability, which makes it difficult to assert that VVGs categorically harm society. Other research issues included conflicting classifications of terms like ‘violence’ and ‘aggression’. Furthermore, I introduced the idea of a ‘spectrum of violence’ which attempts to show some difficulties in measuring quantitative and qualitative evaluations of violence against standardised classifications. Thus I have emphasised the importance of understanding context in evaluating the harmful effects of VVGs.

I believe many of the studies I found either attempted to show a negative effect of VVGs or that there was no effect, with little focus being put on any positive effects. In my analysis of potential VVG harms in relation to freedom of expression, I have highlighted some positive and negative possibilities which show some contexts in which VVGs might face restrictions due to harm. I believe that in the majority of cases, the methods we use to combat the potential harms to society should be pragmatic regulations and education against ignorant perspectives.

I believe it is important to gain a greater understanding of why players play VVGs, for both players and their contesters. On the player’s side, this is to generate a self-awareness so that they do not get too absorbed into the game and transfer some harm into the real world. On the contesters side, this is to generate an understanding of player needs which are often complex as players can play the same VVG for different reasons. Some might play for catharsis whereas others might play for mastery and challenge over a game. It is important not to condemn VVGs as a gateway to delinquency just because they seem realistic and contain, what would be in the real world, excessive amounts of violence. Therefore I believe it is important for both parties to be able to distinguish the contextual reasons for playing VVGs as this would be the first step in resolving these conflicting perspectives.

 

Footnotes

1. S. L. Kent, The ultimate history of video games (New York: Three Rivers Press, 2001), 17-20.
2. D. Grossman & G. DeGaetano, Stop teaching our kids to kill: a call to action against TV, movie and video game violence (New York: Harmony Books, 2014), 72.
3. S. Egenfeldt-Nielsen, J. Smith & S. Tosca, Understanding video games [eBook] (Taylor and Francis, 2015), 27.
4. I. Birnbaum, The state of piracy in 2016 (2016). Available online: http://www.pcgamer.com/the-state-of-pc-piracy-in-2016/ [Accessed 17/4/2017].
5. Egenfeldt-Nielsen, Understanding video games, 28.
6. Ibid, 204.
7. Grossman & DeGaetano, Stop teaching our kids to kill, 73.
8. L. Kutner & C. K. Olson, Grand theft childhood: the surprising truth about violent video games and what parents can do (New York: Simon & Schuster, 2008), 183.
9. D. A. Gentile & C. A. Anderson, Violent video games: the newest media violence hazard (Westport: Praeger, 2003). Available online: http://drdouglas.org/drdpdfs/106027_07.pdf [Accessed 17/4/2017], 2-3.
10. Grossman & DeGaetano, Stop teaching our kids to kill, 167.
11. Entertainment Software Rating Board, ESRB ratings guide (2017). http://www.esrb.org/ratings/ratings_guide.aspx [Accessed 17/4/2017].
12. Egenfeldt-Nielsen, Understanding video games, 312-313.
13. Ibid, 315-16.
14. Ibid, 326-329.
15. Ibid, 336.
16. K. Thompson & K. Haninger, ‘Violence in E-rated video games’. Journal of the American Medical Association, 286, 5 (2001), 591-598.
17. EA Canada, FIFA 16 [Video Game]. (EA Sports, 2015).
18. Polyphony Digital, Gran Turismo 6 [Video Game]. (Sony Computer Entertainment, 2013).
19. L. Kutner & C. K. Olson, Grand theft childhood, 87.
20. Egenfeldt-Nielsen, Understanding video games, 313.
21. J. J. Allen & C. A. Anderson, General aggression model (2016). Available online: https://public.psych.iastate.edu/caa/abstracts/2015-2019/17AA.pdf [Accessed 19/4/2017], 2-3.
22. L. Kutner & C. K. Olson, Grand theft childhood, 73.
23. Egenfeldt-Nielsen, Understanding video games, 328.
24. L. Kutner & C. K. Olson, Grand theft childhood, 73.
25. R. G. Geen, Human aggression: second edition (Philadelphia, Open University Press, 2001). Available online:https://www.mheducation.co.uk/openup/chapters/0335204716.pdf [Accessed 19/4/2017], 13.
26. C. A. Anderson & K. E. Dill, Video games and aggressive thoughts, feelings and behaviour in the laboratory and in life (2000). Available online: http://ocw.metu.edu.tr/pluginfile.php/2357/mod_resource/content/2/optional_AndersonDill_Video%20Games%20and%20Aggressive%20Thoughts.pdf [Accessed 19/4/2017].
27. D. A. Gentile, D. A. Walsh, P. R. Ellison, M. Fox & J. Cameron, Media violence as a risk factor for children: a longitudinal study (2004). Available online: https://pdfs.semanticscholar.org/6052/4784ea152bd95b596827744d5e04f3f3fe7b.pdf [Accessed 19/4/2017].
28. California Legislative Information, AB-1179 Violent video games: sales to minors (2005). Available online:http://mediacoalition.org/files/Brown_EMA_California_AB1179.pdf [Accessed 21/4/2017].
29. Brown v Entertainment Merchants Association (2011) 564 U.S., 1.
30. The Media Coalition, Brown v. entertainment merchants association (2017). Available online: http://mediacoalition.org/brown-v-ema/ [Accessed 21/4/2017].
31. Grossman & DeGaetano, Stop teaching our kids to kill, 162.
32. J. S. Mill, On liberty [Ebook] (Cambridge: Penguin Classics, 2011).
33. Ibid.
34. Ibid.
35. Ibid.
36. Grossman & DeGaetano, Stop teaching our kids to kill, 81-90.
37. L. S. Pagani, C. Fitzpatrick, T. A. Barnett & E. Dubow, ‘Prospective associations between early childhood exposure and academic, psychosocial, and physical well-being by middle childhood’, Archives of Pediatric and Adolescent Medicine, 164, 5 (2010), 425-431.
38. Egenfeldt-Nielsen, Understanding video games, 338-340.
39. J. B. Funk et al. ‘Violence exposure in real life, video games, television, movies and the internet: is there desensitization?’ Journal of Adolescence, 27, (2004), 23-39.
40. L. Kutner & C. K. Olson, Grand theft childhood, 135-136.
41. J. S. Mill, On liberty.
42. Ibid.
43. Ibid.
44. J. Feinberg, Offense to others (New York: Oxford University Press, 1985), 1.
45. Ibid, 2-6.
46. Ibid, 7.
47. R. Cohen-Almagor, Speech, media and ethics [eBook] (Basingstoke: Palgrave, 2001), 9-10.
48. L. Kutner & C. K. Olson, Grand theft childhood, 228.
49. D. A. Gentile et al. ‘The effects of violent video game habits on adolescent hostility, aggressive behaviours, and school performance’. Journal of Adolescence, 27, (2004), 5-22.
50. Entertainment Software Rating Board, Consumer research (2017). Available online: https://www.esrb.org/about/awareness.aspx [Accessed 22/4/2017].
51. Egenfeldt-Nielsen, Understanding video games, 337.
52. Grossman & DeGaetano, Stop teaching our kids to kill, 96-100.

 

Bibliography

  • Anderson, C. A. & K. E. Dill, Video games and aggressive thoughts, feelings and behaviour in the laboratory and in life. 2000. Available online: http://ocw.metu.edu.tr/pluginfile.php/2357/mod_resource/content/2/optional_AndersonDill_Video%20Games%20and%20Aggressive%20Thoughts.pdf [Accessed 19/4/2017].
  • Allen, J. J. & C. A. Anderson, General aggression model, 2016. Available online: https://public.psych.iastate.edu/caa/abstracts/2015-2019/17AA.pdf [Accessed 19/4/2017]
  • Birnbaum, I., The state of piracy in 2016, 2016. Available online: http://www.pcgamer.com/the-state-of-pc-piracy-in-2016/ [Accessed 17/4/2017].
  • Brown v Entertainment Merchants Association (2011) 564 U.S., 1.
  • California Legislative Information, AB-1179 Violent video games: sales to minors, 2005. Available online: http://mediacoalition.org/files/Brown_EMA_California_AB1179.pdf [Accessed 21/4/2017].
  • Cohen-Almagor, R., Speech, media and ethics [eBook]. Basingstoke: Palgrave, 2001.
  • EA Canada, FIFA 16 [Video Game]. EA Sports, 2015.
  • Egenfeldt-Nielsen, S., J. Smith & S. Tosca, Understanding video games [eBook]. Taylor and Francis, 2015.
  • Entertainment Software Rating Board, Consumer research, 2017. Available online: https://www.esrb.org/about/awareness.aspx [Accessed 22/4/2017].
  • Entertainment Software Rating Board, ESRB ratings guide, 2017. http://www.esrb.org/ratings/ratings_guide.aspx [Accessed 17/4/2017].
  • Feinberg, J., Offense to others. New York: Oxford University Press, 1985.
  • Funk, J. B., H. B. Baldacci, T. Pasold. & J. Baumgardner, ‘Violence exposure in real life, video games, television, movies and the internet: is there desensitization?’ Journal of Adolescence, 27, (2004), 23-39.
  • Geen, R. G., Human aggression: second edition. Philadelphia, Open University Press, 2001. Available online: https://www.mheducation.co.uk/openup/chapters/0335204716.pdf [Accessed 19/4/2017].
  • Gentile, D. A., & C. A. Anderson, Violent video games: the newest media violence hazard. Westport: Praeger, 2003. Available online: http://drdouglas.org/drdpdfs/106027_07.pdf [Accessed 17/4/2017].
  • Gentile, D. A., P. J. Lynch, J. R. Linder & D. A. Walsh, ‘The effects of violent video game habits on adolescent hostility, aggressive behaviours, and school performance’. Journal of Adolescence, 27, (2004), 5-22.
  • Gentile, D. A., D. A. Walsh, P. R. Ellison, M. Fox & J. Cameron, Media violence as a risk factor for children: a longitudinal study. 2004. Available online: https://pdfs.semanticscholar.org/6052/4784ea152bd95b596827744d5e04f3f3fe7b.pdf [Accessed 19/4/2017]
  • Grossman, D. & G. DeGaetano, Stop teaching our kids to kill: a call to action against TV, movie and video game violence, New York: Harmony Books, 2014.
  • Kent, S. L., The ultimate history of video games, New York: Three Rivers Press, 2001.
  • Kutner, L. & C. K. Olson, Grand theft childhood: the surprising truth about violent video games and what parents can do, New York: Simon & Schuster, 2008.
  • Mill, J. S., On liberty [Ebook] Cambridge: Penguin Classics, 2011.
  • Pagani, L. S., C. Fitzpatrick, T. A. Barnett & E. Dubow, ‘Prospective associations between early childhood exposure and academic, psychosocial, and physical well-being by middle childhood’, Archives of Pediatric and Adolescent Medicine, 164, 5 (2010), 425-431.
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Wei Tan
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About Wei Tan

Born and raised in England. Graduate of BSc (Hons) Philosophy with Psychology. Tendency towards philosophy and analytical thinking. Enjoys learning about things that can be applied in daily life. Also enjoys video games, spiritual people, and hamsters. Respects hard work, consistency, generosity, compassion, and self-improvement. Supports Dorje Shugden and logical thinking. Rejects blind faith, illogical propositions, reluctance to learn, and self-centred attention seeking. Reasonably self-aware. Dislikes his hypocritical tendencies. Is a work in progress.
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16 Responses to Are Violent Video Games Harmful to Society?

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  1. Pastor Albert on Jul 15, 2019 at 3:07 pm

    Actually it is not only violent video games that will harm the society, any games there is competition whether it is violent or not, it will affect the player especially when their ego was challenged. I have seen 2 parties playing online video games and because there are disagreements and conflicts in the game, they are calling each other out to ‘settle’ out in real life (means a real fight to see who’s better or stronger).

    Video games are like a knife, the game itself are not harmful, it was the people who played the games that make it beneficial or harmful. honestly, Im not a person that like to study, basically when the teacher was teaching in the class, I did not pay much attention to it, because study and reading is extremely boring and it is the best hypnotizer for me, but it was through video games that I learned my english and chinese language when I was a kid, because even though the games was rather violent, it involved killing and the blood splash everywhere and so on, but because I was so dwell in the game, I became very hardworking where every words that I don’t understand in the game, I will have a few types of dictionaries with me to check out the words as Im opting to get the best ending.. tada.. thats how I learned my english.. lol

    But no doubt also I will tend to get frustrated when i couldn’t get the good ending I want to when I cannot enter into the next level with a better score, I will get heat up and even at times, I will let go my anger to the people around, I have seen how people hurt others with sharp tools when they got fused up and got disturbed by his siblings, he scream and shout and took the knife wanting to hurt them.. Games to the certain extend, it is very harmful to the people’s mind and caused so much unhealthy mind these days. So many people at their 20’s or 30’s who are still jobless and only play games at home, more over when playing violent games, it planted the seeds of violent actions into their mind.

  2. Katie Choong on Jun 18, 2019 at 12:13 am

    Are Violent Video Games Harmful to Society?

    This has been such a popular study over the years. Thank you, author for highlighting the complexities of the arguments surrounding VVGs.

    Knowing that the video game market is introduced to one as young as eight years old, I think parental controls help. To restrict access to the computer and the internet to times when a parent is home and around to supervise what your kids are doing. It is best to have an active parent that teaches their kids about the dangers of new technologies and who is aware of what they are doing.

  3. Samfoonheei on Jun 17, 2019 at 3:13 pm

    Statistically, video games are now the most popular and profitable form of entertainment. For me , there’s always side effect on video games. I have seen many kids that have addicted to it and neglected their studies. One of the most detrimental effects of playing violent video games is increased aggression in children. A video game addiction can be harmful if the kids is unable to participate in any interests or extracurricular activities in schools. But by close supervision by parents I personally thinks playing video games is alright. Or else there will be many problems such as health, poor performance in their studies, increased in metal aggression and might suffered in relationships.
    The effects of playing video games are both positive and negative. When playing violent video games too much, it can leads to and increased aggressive behaviour as over time. Even some scientists has claim violent video games, have an adverse effect on young people.
    Over all conclusion, I would said that violent video games is harmful to society especially the younger ones. I have read in papers that it had cause death to those addicted ones.
    Thank you Rinpoche and Wei Tan for this sharing.

  4. Pastor Chia on Jun 12, 2019 at 8:58 am

    My opinion of playing violent games not nescessary with bring harm to the society. It depend how will affect people mind. Important is the education come together with their parents together these day. If parents play together with their kids. It become one way of communication with their kids and teach them the right imformation. But if people to attacment to the video games and not social with public, that will bring problem for them repond to others in contact.

    Our mind weak or strong depand how knowledge and education began. Let start from parents to educate their kids first.

  5. June Kang on Jun 12, 2019 at 8:26 am

    Playing violent video game consistently is just like reprogramming our mind. When we are doing it consistently meaning that everyday we are reinforce our mind with the seed of violent , that is how our mind works. Later or sooner we will behave violent also. I strongly disagree on the playing violent video game especially for children.

  6. Mingwen on Jun 12, 2019 at 7:41 am

    Monkey see, monkey learn, I think it goes the same to human. I remember people saying children are imitating the superheros & really thought they can fly off from the building and the children really “fly off” & never return.

    I like the movie, Harry Potter, after I watch one of the episode, I’ll be like doing the spells with an imaginary ward & start turning people into funny things.

    The human mind is powerful yet weak, if we can’t control the mind, the mind will eventually control us & bring us to a dead end.

  7. Justin Cheah on Jun 12, 2019 at 4:23 am

    For me games are a good form of exercise for our brains. It helps to develop the skills you need in daily lives and to the more extreme instances like gambling will help prevent dementia as many would know about it by now. It’s important not to indulge too much into it however just like money, drugs etc as abuse of it will mean disaster or self destruction as much as the benefit of it will bring to the people who use it wisely.

  8. Tek Lee on Jun 12, 2019 at 1:06 am

    I think whether the type of games that will affect one’s mind or not, it depends on the stability of their mind. It also can’t be denied that in most of the situation, one’s mind is affected by video games, or now more to mobile games. But, if we want to talk about affecting one’s mind, there are actually many factors in the modern era that will affect one’s mind. One of them is Internet.
    Of course, people with weaker mind will be affected by many things around them. The only method to have a stronger and more stable mind is to practice and learn Dharma. Read more, and meditate more. Rather than just sitting there playing video games or mobile games.

  9. Pastor Henry Ooi on Jun 12, 2019 at 12:50 am

    My opinion is that playing VVG may lead some players to some degree of violence that investigators may not find proof of its direct involvement in the violence itself. Some people may be influenced and may predispose them to act violently through long periods of playing such fantasy games. Perhaps random shootings by gunmen at innocent people may have been triggered by those gunmen who had played VVG. In their mind, they played it over and over again while at work, while having their meals, when in the shower, before they go to sleep. Some may have dreams related to such violence. These could maybe lead them to carry out the violence in real life. 

  10. Andrea Lai on Jun 12, 2019 at 12:44 am

    Basically, I’m not fans of video games therefore it won’t affect me much but from observing on current society, advance technology, games that produces that are so real is really eye catching especially on younger generations. Recalling back on my childhood time, we spend more on outdoor activities which was so much happier and we could even make new friends. Not like now, kids are at home all time with computers, handphones and hardly have their own social life. Such association will caused harmful mentally and physically.

  11. Vivian Ong on Jun 11, 2019 at 11:38 pm

    I think whether or not any of the games affects anyone depends very much on each individual’s mind. Some will be addicted with it very quickly and some does not. I think those with weak minds tend to easily get influenced by the game and eventually it affects their real life like harming others which I think that is the negative side of the online game. Not all games are violent though. Some are mind challenging games which makes you think.

  12. pammie yap on Jun 11, 2019 at 7:04 pm

    I really wish that kids nowadays spend more time outdoor, exploring ‘real’ games rather than just playing games on the Internet. I had such great time growing up because I got to explore the outdoors with my cousins and friends. I loved playing on the monkey bar, swings and slides. We got to be creative and physically active.
    It’s already bad enough to be sitting down all the time just to play games, one can get hooked, lose money/sleep and purposes. I do believe that violent games has effects on the player. Many are still young and don’t understand the consequences of it. Parents of young adults/kids must always check and make sure that they understand it.

  13. Datuk May on Jun 11, 2019 at 5:18 pm

    Reading this reminds me of the time when the television was available and the controversies on this media of both entertainment and information. Like it is now it was not easy to determine whether the shows in television channels were good or bad influence. So censorship was introduced more strictly. Families who do not want their children to be stuck to the television will set rules and regulations to govern their time or opportunities to watch TV and the shows they are permitted to watch.

    A lot has evolved now and with the internet, access to games, shows and information is in abundance. Are we to say that this new evolution is bad.

    As always there are good and bad effects on society on the nature of “things” in trending, but it is the responsibility of those in charge to set the appropriate rules and guidance to have the right effect.

    We cannot stop progress nor evolution but we can set our limits or guidance to what we feel should be most appropriate.

  14. Ummamageswari on Jun 7, 2019 at 2:23 pm

    Thank you for this article. Certainly it is good for children to play, in fact, kids are not getting enough free play today. Kids learn many things through play, especially friendly rough-and-tumble play which helps the brain develop in multiple ways including building social competence.

    Playing violent video games is different from playing positive, constructive games. In fact, violent video games may have an even more powerful influence than violent television and movies, whose risks have been documented for decades. While violent video games may promote some complex problem solving and coordination skills as well, they may also have multiple negative effects.Thank you for this article.

    • Julia Tan on Jun 12, 2019 at 8:08 pm

      I agree with you Ummamageswari. Play is a very good tools for our children to learn. Sad to say today’s children playing with devises which being influenced negatively. It’s like addicted to drugs. If positive games have positive impact for children to learn, that also means VVG games have even more impact to damage our children.

      Being parents I do think we are responsible on what they grown up with. The imprints that planted in their mind is not only going to affect them in this life but many lives to come.

      It’s easy to just keep the children occupied themselves with video games, so that parents can carry on with their own things. But the consequences would be painful. We should keep our children away from VVG.

  15. Stella Cheang on Jun 7, 2019 at 11:07 am

    According to Darcia Narvaez, Ph.D., a Professor in the Department of Psychology at the University of Notre Dame, playing violent video games is different from playing positive, constructive games. Violent video games produce a more powerful influence than violent TV show or movies, and the risks of those who are subjected to these negative influences have been documented for decades.

    The negative effects are chiefly related to moral functioning.
    1) The player learns to associate violence with pleasure through the rewards (in the game) for hurting another character. It blatantly undermine moral sensitivity where a normal human being under normal conditions, would feel disgusted towards violence while feel rewarded for helping others. Violent video games condition the exact opposite intuitions.

    2)Violent games offer a training ground for players especially children o practice the actions available in the game over and over; e.g. stimulated violent behaviour in over hundred of times. It is habit forming. And because these violent actions are usually rewarded in the game, the brain of children especially, became susceptible to the formation of negative habits such as violent behaviour.

    Hence, in view of the many negative effects associated to violent videos games, we should help or refrain children from involving themselves in these games without supervision to say the least. And for players of all age, they should be made aware of these negative effects and disassociate themselves from making these games their choice. There are many other activities to kill time and drive adrenaline.

    Thank you, Wei Tan, for this sharing.

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  • S.Prathap
    Monday, Sep 21. 2020 12:01 PM
    The paranormal is a very interesting subject matter that many Malaysians would love to watch and talk about. I myself love anything to do with the Paranormal.The team really put efforts to produce the show .
    Like many other topics, the paranormal topic serves to counter our ideology that humans are the only beings ruling the world.All the best and congratulation.


    https://bit.ly/2FQoaM2
  • Samfoonheei
    Saturday, Sep 19. 2020 02:40 PM
    The discovery of ancient Buddhist Monastery dated from 700 AD is amazing. Found in an archaeological excavation site at Moghalmari, India ,artifacts figure of Buddha and Buddhist inscriptions. The archeologists do believe that those structural components recovered are parts of a Buddhist monastic site . A more details study of inscriptions on clay tablets even suggested the presence of two monasteries on the basis of the structural plan. With the discovery of the site and the deciphering of the inscriptions has pointed that Buddhism had spread to India in the 7th century ago.
    Thank you Rinpoche for this sharing.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/travel/buddhist-monastery-from-700-ad-found.html
  • Samfoonheei
    Saturday, Sep 19. 2020 02:39 PM
    Buddhism and Hinduism are similar because of their architecture is vibrant and colourful. They both have dharma and believe in reincarnation. The symbolism and structure of a Hindu temples were dated century ago. I love to see their ancient architecture of temples wall and so forth. Its simply amazing looking at its structures , colour . To the Hindu, the colours have a very deep significance, transcending purely decorative values in their religion and culture. Great to know there are so many beautiful ancient Hindus Temples around the world. Would love to visit these places as stated in this post in the near future . Looking at the Virupaksha Temple, Ranganathaswamy Temple, Brihadeeswarar Temple to name a few tell all about the beauty of it.
    Thank you Rinpoche for this sharing.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/art-architecture/beautiful-hindu-temples.html
  • Samfoonheei
    Saturday, Sep 19. 2020 02:37 PM
    Wow ……having beautiful and short memes will benefit us on our spiritual path. Simplifying for all to understand and remember the benefits and qualities of Dorje Shugden. Especially for those who are new comers with Dorje Shugden. Merely by seeing it can bless us. Dorje Shugden is an emanation of Buddha Manjushri , will help us all regardless of race and religion when we trust the Powerful Dharma Protector Dorje Shugden.
    Thank you Rinpoche for all these creative memes.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/inspiration-worthy-words/what-he-can-do-for-us.html
  • S.Prathap
    Friday, Sep 18. 2020 04:01 PM
    Pilgrimage is traditionally done on foot and often takes weeks or months to complete.The pilgrimage is about much more then just the destination however, the journey itself is actually the most important part of the practice.

    Now with these knowledge of where some of the relics are located, I will be able to visit the temples holding such precious blessings.Thank you very much for sharing this good article.


    https://bit.ly/32GEOGP
  • Samfoonheei
    Friday, Sep 18. 2020 03:39 PM
    The most popular Buddhist nun cook Jeong Kwan, is a Seon Buddhist monk and chef of Korean cuisine. She lives in the Chunjinam Hermitage at the Baegyangsa temple in South Korea, where she cooks for fellow nuns and monks. She also cooks for visitors as well. Inspiring ….. she discovered her calling of spreading dharma through cooking adopting a vegetarian diet . What a way to start off. She credits her joining the temple and her achievements to her mother, that’s wonderful to remember her mother. Due to her popularity she was invited to appear on TV show and cooking all the way to New York. Inspiring read.
    Thank you Rinpoche and Beatrix Ooi for this sharing.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/current-affairs/jeong-kwan-the-zen-buddhist-chef.html
  • Samfoonheei
    Friday, Sep 18. 2020 03:38 PM
    Thank you Rinpoche for these profound teachings and sharing Pastor Henry’s update of his daily practice with us. A good example to follow . Death is something that no one could escape for sure. Its good to meditate on death nor matter how busy we are. The whole process of death and visualizing it is highly important for us . Reading this post will have us wake up , its time and never too late for anyone to practice.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/inspiration-worthy-words/dear-henry-contemplate-daily.html
  • sarassitham
    Thursday, Sep 17. 2020 11:00 PM
    Thank you for the interesting sharing of Kirlian Photography and Aura healing. The Kirlian photography technique is a very interesting method to capture the coronal discharge of certain subjects. Whether it is coloured aura or energy, I believe there are a certain energy that you emit out by what you are always of.

    Naturally, a lot of myths related to the subject emerged over time. And just like it is the case with many other spiritual and paranormal practices, there are plenty of believers who are ready to vouch for it, in spite of science having disproved their convictions.
  • Samfoonheei
    Thursday, Sep 17. 2020 02:56 PM
    Green School Bali is a private and international pre-kindergarten to high school located in Bali, Indonesia. Very unique structure all built entirely of bamboo . Its education system is also very special , more of an educational village community amongst the jungle and rice fields of Bali. All thanks to the founder of husband and wife team John and Cynthia Hardy. They are making towards humankind by creating a school with an education system that suits the needs of today’s world. Looking at all the beautiful pictures tells us a thousand words. The unique structure is amazing indeed. This Green School has indeed inspires a global renaissance.
    Thank you Rinpoche and Pastor Adeline for this wonderful sharing of such a school which I first come across.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/current-affairs/amazing-trailblazing-green-school-in-indonesia-you-must-learn-about-this-incredible-place.html
  • Samfoonheei
    Wednesday, Sep 16. 2020 01:01 PM
    We have to move forward in life, become independent, responsible, self-sustaining and be happy. Leaving behind our comfort zone to live away from our family, spending our time meaningfully . Doing what we always loves to. It’s scary, living at home doing nothing, life is short and impermanence . Its never too late making a change in our life for the better. True life is lived when tiny changes occur. By changing nothing, nothing changes. All great changes are preceded by chaos. Change alone is eternal, perpetual, immortal. Change is inevitable. When we change our thinking, moving forward , letting go our comfort zone , it will change our life. No one will change for us.
    Thank you Rinpoche for this profound teachings.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/students-friends/living-at-home-the-real-reasons.html
  • Samfoonheei
    Wednesday, Sep 16. 2020 12:55 PM
    Good sharing to bring awareness to those not vegetarian. Watched the video feeling sad , the way the KFC chickens been abuse, suffered , cramped in small place before been packed into cages before slaughter . Chickens one of the most abused animals on the earth, often handled roughly, transporting in long distances on crowded vehicles. Chickens as seen in the video are suffering on an unparalleled scale. The cruelty of these chicken were exposed , bringing awareness of the sufferings of the KFC chickens at the farm. Its great to see some changes now yet choosing meatless or vegetarian is the best choice to stay healthy.
    Thank you Rinpoche for this sharing.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/animals-vegetarianism/everyone-watch-this.html
  • Samfoonheei
    Tuesday, Sep 15. 2020 02:44 PM
    Suck is a 2009 rock-and-roll vampire black comedy horror film. Sound interesting. All about a band member Jennifer is turned into a vampire, the band quickly gains popularity. Many people were then attracted to her newfound beauty. While on tour, the band members are each turned into vampires, one by one. As their infamy grows, the vampire hunter Eddie Van Helsing learns that Jennifer is a vampire and vows to hunt her down. Well the story tells us…. Turning human to vampire and back to human , lastly back to vampire again. I have not watch this video but have read it though. I love listening to the songs….
    Thank you Rinpoche for sharing this horror film.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/funnies/suck.html
  • Samfoonheei
    Tuesday, Sep 15. 2020 02:42 PM
    Erich von Daniken’s brief is unwavering indeed. “Chariots of the Gods” written by Erich von Daniken tells us more, concerning the ancient mysteries of the world and are all related to Gods. It has endures as proof that Earth has been visited repeatedly by advanced aliens from other worlds. People from earth visited the outside world so its not possible that Aliens visited earth too. Its has proof that aliens indeed has visited earth thousand years ago. Erich von Daniken had examines ancient ruins, lost cities, spaceports, and a myriad of hard scientific facts that pointed to extra-terrestrial intervention in human history. Ancient mysteries of the world, such as the pyramids of Egypt and Mexico, ancient cave drawings, paintings theorizes extra-terrestrials did impacted early human life. The Easter Island statues and other archaeological anomalies were the work of extra-terrestrials. The early civilization could not have built such ancient pyramids of Egypt without the help of extra-terrestrials or “GODS”. Recording to them it was built by ‘GODS’ as in ancient texts. All still a mysteries and unanswered questions and so as many others ancient buildings, monuments and so forth around the world. Amazing and incredible looking at those ancient structures were built and why it was built at that time without modern machinery. Interesting watch which I truly enjoyed watching .
    Thank you Rinpoche for this sharing.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/science-mysteries/ancient-aliens-chariots-gods-beyond.html
  • Samfoonheei
    Monday, Sep 14. 2020 03:28 PM
    Thank you, Rinpoche for sharing the history and clear picture of the connection between Dorje Shugden and Setrap. HH the Dalai Lama blessed the Setrap Chapel in Gaden Monastery after all. He surely knew for sure the closeness of both Protector. Great lamas of Tibetan Buddhism, such as Kyabje Trijang Rinpoche, Kyabje Zong Rinpoche and many more had propitiated Setrap and Dorje Shugden for decades. The Dorje Shugden practice has been passed down by many generations of great lamas even the 14th Dalai Lama himself did composed a praise to Dorje Shugden . Its was Dorje Shugden that has saved and helped him to escape from Tibet during the Chinese invasion. Dorje Shugden is not an evil spirit but instead an enlightened Being who has taken an oath to protect Lama Tsongkapa’s teachings. Interesting read …..may more people this post to understand better.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/great-lamas-masters/dalai-lama-blesses-setrap-chapel-in-gaden-monastery.html
  • Samfoonheei
    Monday, Sep 14. 2020 03:24 PM
    HH the 14th Dalai Lama Tenzin Gyatso who is the current Dalai Lama who is believed to be incarnations of Avalokiteśvara, a Bodhisattva of Compassion . Beautiful poem by our Lama Kyabje Tsem Rinpoche tells us all. Dalai Lama is truly a a Bodhisattva of Compassion , well respected and loved by all.

    https://www.tsemrinpoche.com/tsem-tulku-rinpoche/great-lamas-masters/his-holiness-the-supreme-holder-of-the-white-lotus.html

1 · 2 · 3 · 4 · 5 · »

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I must thank my dharma blog team who are great assets to me, Kechara and growth of dharma in this wonderful region. I am honoured and thrilled to work with them. I really am. Maybe I don't say it enough to them, but I am saying it now. I APPRECIATE THESE GUYS VERY MUCH!

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The Unknown

The Known and unknown are both feared,
Known is being comfortable and stagnant,
The unknown may be growth and opportunities,
One shall never know if one fears the unknown more than the known.
Who says the unknown would be worse than the known?
But then again, the unknown is sometimes worse than the known. In the end nothing is known unless we endeavour,
So go pursue all the way with the unknown,
because all unknown with familiarity becomes the known.
~Tsem Rinpoche

Photos On The Go

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According to legend, Shambhala is a place where wisdom and love reign, and there is no crime. Doesn\'t this sound like the kind of place all of us would love to live in? https://www.tsemrinpoche.com/?p=204874
8 months ago
According to legend, Shambhala is a place where wisdom and love reign, and there is no crime. Doesn't this sound like the kind of place all of us would love to live in? https://www.tsemrinpoche.com/?p=204874
108 candles and sang (incense) offered at our Wish-Fulfilling Grotto, invoking Dorje Shugden\'s blessings for friends, sponsors and supporters, wonderful!
8 months ago
108 candles and sang (incense) offered at our Wish-Fulfilling Grotto, invoking Dorje Shugden's blessings for friends, sponsors and supporters, wonderful!
Dharmapalas are not exclusive to Tibetan culture and their practice is widespread throughout the Buddhist world - https://www.tsemrinpoche.com/?p=193645
8 months ago
Dharmapalas are not exclusive to Tibetan culture and their practice is widespread throughout the Buddhist world - https://www.tsemrinpoche.com/?p=193645
One of our adorable Kechara Forest Retreat\'s doggies, Tara, happy and safe, and enjoying herself in front of Wisdom Hall which has been decorated for Chinese New Year
8 months ago
One of our adorable Kechara Forest Retreat's doggies, Tara, happy and safe, and enjoying herself in front of Wisdom Hall which has been decorated for Chinese New Year
Fragrant organic Thai basil harvested from our very own Kechara Forest Retreat farm!
8 months ago
Fragrant organic Thai basil harvested from our very own Kechara Forest Retreat farm!
On behalf of our Puja House team, Pastor Tat Ming receives food and drinks from Rinpoche. Rinpoche wanted to make sure the hardworking Puja House team are always taken care of.
8 months ago
On behalf of our Puja House team, Pastor Tat Ming receives food and drinks from Rinpoche. Rinpoche wanted to make sure the hardworking Puja House team are always taken care of.
By the time I heard about Luang Phor Thong, he was already very old, in his late 80s. When I heard about him, I immediately wanted to go and pay my respects to him. - http://bit.ly/LuangPhorThong
8 months ago
By the time I heard about Luang Phor Thong, he was already very old, in his late 80s. When I heard about him, I immediately wanted to go and pay my respects to him. - http://bit.ly/LuangPhorThong
It\'s very nice to see volunteers helping maintain holy sites in Kechara Forest Retreat, it\'s very good for them. Cleaning Buddha statues is a very powerful and effective way of purifying body karma.
8 months ago
It's very nice to see volunteers helping maintain holy sites in Kechara Forest Retreat, it's very good for them. Cleaning Buddha statues is a very powerful and effective way of purifying body karma.
Kechara Forest Retreat is preparing for the upcoming Chinese New Year celebrations. This is our holy Vajra Yogini stupa which is now surrounded by beautiful lanterns organised by our students.
8 months ago
Kechara Forest Retreat is preparing for the upcoming Chinese New Year celebrations. This is our holy Vajra Yogini stupa which is now surrounded by beautiful lanterns organised by our students.
One of the most recent harvests from our Kechara Forest Retreat land. It was grown free of chemicals and pesticides, wonderful!
8 months ago
One of the most recent harvests from our Kechara Forest Retreat land. It was grown free of chemicals and pesticides, wonderful!
Third picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal.
Height: 33ft (10m)
1 years ago
Third picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal. Height: 33ft (10m)
Second picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal.
Height: 33ft (10m)
1 years ago
Second picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal. Height: 33ft (10m)
First picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal.
Height: 33ft (10m)
1 years ago
First picture-Standing Manjushri Statue at Chowar, Kirtipur, Nepal. Height: 33ft (10m)
The first title published by Kechara Comics is Karuna Finds A Way. It tells the tale of high-school sweethearts Karuna and Adam who had what some would call the dream life. Everything was going great for them until one day when reality came knocking on their door. Caught in a surprise swindle, this loving family who never harmed anyone found themselves out of luck and down on their fortune. Determined to save her family, Karuna goes all out to find a solution. See what she does- https://bit.ly/2LSKuWo
1 years ago
The first title published by Kechara Comics is Karuna Finds A Way. It tells the tale of high-school sweethearts Karuna and Adam who had what some would call the dream life. Everything was going great for them until one day when reality came knocking on their door. Caught in a surprise swindle, this loving family who never harmed anyone found themselves out of luck and down on their fortune. Determined to save her family, Karuna goes all out to find a solution. See what she does- https://bit.ly/2LSKuWo
Very powerful story! Tibetan Resistance group Chushi Gangdruk reveals how Dalai Lama escaped in 1959- https://bit.ly/2S9VMGX
1 years ago
Very powerful story! Tibetan Resistance group Chushi Gangdruk reveals how Dalai Lama escaped in 1959- https://bit.ly/2S9VMGX
At Kechara Forest Retreat land we have nice fresh spinach growing free of chemicals and pesticides. Yes!
1 years ago
At Kechara Forest Retreat land we have nice fresh spinach growing free of chemicals and pesticides. Yes!
See beautiful pictures of Manjushri Guest House here- https://bit.ly/2WGo0ti
1 years ago
See beautiful pictures of Manjushri Guest House here- https://bit.ly/2WGo0ti
Beginner’s Introduction to Dorje Shugden~Very good overview https://bit.ly/2QQNfYv
1 years ago
Beginner’s Introduction to Dorje Shugden~Very good overview https://bit.ly/2QQNfYv
Fresh eggplants grown on Kechara Forest Retreat\'s land here in Malaysia
1 years ago
Fresh eggplants grown on Kechara Forest Retreat's land here in Malaysia
Most Venerable Uppalavanna – The Chief Female Disciple of Buddha Shakyamuni - She exhibited many supernatural abilities gained from meditation and proved to the world females and males are equal in spirituality- https://bit.ly/31d9Rat
1 years ago
Most Venerable Uppalavanna – The Chief Female Disciple of Buddha Shakyamuni - She exhibited many supernatural abilities gained from meditation and proved to the world females and males are equal in spirituality- https://bit.ly/31d9Rat
Thailand’s ‘Renegade’ Yet Powerful Buddhist Nuns~ https://bit.ly/2Z1C02m
1 years ago
Thailand’s ‘Renegade’ Yet Powerful Buddhist Nuns~ https://bit.ly/2Z1C02m
Mahapajapati Gotami – the first Buddhist nun ordained by Lord Buddha- https://bit.ly/2IjD8ru
1 years ago
Mahapajapati Gotami – the first Buddhist nun ordained by Lord Buddha- https://bit.ly/2IjD8ru
The Largest Buddha Shakyamuni in Russia | 俄罗斯最大的释迦牟尼佛画像- https://bit.ly/2Wpclni
1 years ago
The Largest Buddha Shakyamuni in Russia | 俄罗斯最大的释迦牟尼佛画像- https://bit.ly/2Wpclni
Sacred Vajra Yogini
1 years ago
Sacred Vajra Yogini
Dorje Shugden works & archives - a labour of commitment - https://bit.ly/30Tp2p8
1 years ago
Dorje Shugden works & archives - a labour of commitment - https://bit.ly/30Tp2p8
Mahapajapati Gotami, who was the first nun ordained by Lord Buddha.
1 years ago
Mahapajapati Gotami, who was the first nun ordained by Lord Buddha.
Mahapajapati Gotami, who was the first nun ordained by Lord Buddha. She was his step-mother and aunt. Buddha\'s mother had passed away at his birth so he was raised by Gotami.
1 years ago
Mahapajapati Gotami, who was the first nun ordained by Lord Buddha. She was his step-mother and aunt. Buddha's mother had passed away at his birth so he was raised by Gotami.
Another nun disciple of Lord Buddha\'s. She had achieved great spiritual abilities and high attainments. She would be a proper object of refuge. This image of the eminent bhikkhuni (nun) disciple of the Buddha, Uppalavanna Theri.
1 years ago
Another nun disciple of Lord Buddha's. She had achieved great spiritual abilities and high attainments. She would be a proper object of refuge. This image of the eminent bhikkhuni (nun) disciple of the Buddha, Uppalavanna Theri.
Wandering Ascetic Painting by Nirdesha Munasinghe
1 years ago
Wandering Ascetic Painting by Nirdesha Munasinghe
High Sri Lankan monks visit Kechara to bless our land, temple, Buddha and Dorje Shugden images. They were very kind-see pictures- https://bit.ly/2HQie2M
1 years ago
High Sri Lankan monks visit Kechara to bless our land, temple, Buddha and Dorje Shugden images. They were very kind-see pictures- https://bit.ly/2HQie2M
This is pretty amazing!

First Sri Lankan Buddhist temple opened in Dubai!!!
1 years ago
This is pretty amazing! First Sri Lankan Buddhist temple opened in Dubai!!!
My Dharma boy (left) and Oser girl loves to laze around on the veranda in the mornings. They enjoy all the trees, grass and relaxing under the hot sun. Sunbathing is a favorite daily activity. I care about these two doggies of mine very much and I enjoy seeing them happy. They are with me always. Tsem Rinpoche

Always be kind to animals and eat vegetarian- https://bit.ly/2Psp8h2
1 years ago
My Dharma boy (left) and Oser girl loves to laze around on the veranda in the mornings. They enjoy all the trees, grass and relaxing under the hot sun. Sunbathing is a favorite daily activity. I care about these two doggies of mine very much and I enjoy seeing them happy. They are with me always. Tsem Rinpoche Always be kind to animals and eat vegetarian- https://bit.ly/2Psp8h2
After you left me Mumu, I was alone. I have no family or kin. You were my family. I can\'t stop thinking of you and I can\'t forget you. My bond and connection with you is so strong. I wish you were by my side. Tsem Rinpoche
1 years ago
After you left me Mumu, I was alone. I have no family or kin. You were my family. I can't stop thinking of you and I can't forget you. My bond and connection with you is so strong. I wish you were by my side. Tsem Rinpoche
This story is a life-changer. Learn about the incredible Forest Man of India | 印度“森林之子”- https://bit.ly/2Eh4vRS
1 years ago
This story is a life-changer. Learn about the incredible Forest Man of India | 印度“森林之子”- https://bit.ly/2Eh4vRS
Part 2-Beautiful billboard in Malaysia of a powerful Tibetan hero whose life serves as a great inspiration- https://bit.ly/2UltNE4
1 years ago
Part 2-Beautiful billboard in Malaysia of a powerful Tibetan hero whose life serves as a great inspiration- https://bit.ly/2UltNE4
Part 1-Beautiful billboard in Malaysia of a powerful Tibetan hero whose life serves as a great inspiration- https://bit.ly/2UltNE4
1 years ago
Part 1-Beautiful billboard in Malaysia of a powerful Tibetan hero whose life serves as a great inspiration- https://bit.ly/2UltNE4
The great Protector Manjushri Dorje Shugden depicted in the beautiful Mongolian style. To download a high resolution file: https://bit.ly/2Nt3FHz
1 years ago
The great Protector Manjushri Dorje Shugden depicted in the beautiful Mongolian style. To download a high resolution file: https://bit.ly/2Nt3FHz
The Mystical land of Shambhala is finally ready for everyone to feast their eyes and be blessed. A beautiful post with information, art work, history, spirituality and a beautiful book composed by His Holiness the 6th Panchen Rinpoche. ~ https://bit.ly/309MHBi
1 years ago
The Mystical land of Shambhala is finally ready for everyone to feast their eyes and be blessed. A beautiful post with information, art work, history, spirituality and a beautiful book composed by His Holiness the 6th Panchen Rinpoche. ~ https://bit.ly/309MHBi
Beautiful pictures of the huge Buddha in Longkou Nanshan- https://bit.ly/2LsBxVb
1 years ago
Beautiful pictures of the huge Buddha in Longkou Nanshan- https://bit.ly/2LsBxVb
The reason-Very interesting thought- https://bit.ly/2V7VT5r
1 years ago
The reason-Very interesting thought- https://bit.ly/2V7VT5r
NEW Bigfoot cafe in Malaysia! Food is delicious!- https://bit.ly/2VxdGau
1 years ago
NEW Bigfoot cafe in Malaysia! Food is delicious!- https://bit.ly/2VxdGau
DON\'T MISS THIS!~How brave Bonnie survived by living with a herd of deer~ https://bit.ly/2Lre2eY
1 years ago
DON'T MISS THIS!~How brave Bonnie survived by living with a herd of deer~ https://bit.ly/2Lre2eY
Global Superpower China Will Cut Meat Consumption by 50%! Very interesting, find out more- https://bit.ly/2V1sJFh
1 years ago
Global Superpower China Will Cut Meat Consumption by 50%! Very interesting, find out more- https://bit.ly/2V1sJFh
You can download this beautiful Egyptian style Dorje Shugden Free- https://bit.ly/2Nt3FHz
1 years ago
You can download this beautiful Egyptian style Dorje Shugden Free- https://bit.ly/2Nt3FHz
Beautiful high file for print of Lord Manjushri. May you be blessed- https://bit.ly/2V8mwZe
1 years ago
Beautiful high file for print of Lord Manjushri. May you be blessed- https://bit.ly/2V8mwZe
Mongolian (Oymiakon) Shaman in Siberia, Russia. That is his real outfit he wears. Very unique. TR
1 years ago
Mongolian (Oymiakon) Shaman in Siberia, Russia. That is his real outfit he wears. Very unique. TR
Find one of the most beautiful temples in the world in Nara, Japan. It is the 1,267 year old Todai-ji temple that houses a 15 meter Buddha Vairocana statue who is a cosmic and timeless Buddha. Emperor Shomu who sponsored this beautiful temple eventually abdicated and ordained as a Buddhist monk. Very interesting history and story. One of the places everyone should visit- https://bit.ly/2VgsHhK
1 years ago
Find one of the most beautiful temples in the world in Nara, Japan. It is the 1,267 year old Todai-ji temple that houses a 15 meter Buddha Vairocana statue who is a cosmic and timeless Buddha. Emperor Shomu who sponsored this beautiful temple eventually abdicated and ordained as a Buddhist monk. Very interesting history and story. One of the places everyone should visit- https://bit.ly/2VgsHhK
Manjusri Kumara (bodhisattva of wisdom), India, Pala dynesty, 9th century, stone, Honolulu Academy of Arts
1 years ago
Manjusri Kumara (bodhisattva of wisdom), India, Pala dynesty, 9th century, stone, Honolulu Academy of Arts
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A section for you to clarify your Dharma questions with Kechara’s esteemed pastors.

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CHAT PICTURES

Kechara Earth Project 13/9/2020
3 days ago
Kechara Earth Project 13/9/2020
Thank you Domino's Pizza Malaysia, Kasih & Piza campaign for sponsoring 85 boxes of pizza to our friends who live on the streets. Your flavourful pizzas have put a smile on their faces. Thank you! - Vivan @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #KasihdanPiza #ItsAllAboutYou
2 weeks ago
Thank you Domino's Pizza Malaysia, Kasih & Piza campaign for sponsoring 85 boxes of pizza to our friends who live on the streets. Your flavourful pizzas have put a smile on their faces. Thank you! - Vivan @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #KasihdanPiza #ItsAllAboutYou
Thank you Novo Nordisk! Your kind monetary donation and 1,320 boxes of masks will benefit many needy families under the Kechara Food Bank Program. Thank you! Much love from the needy families  ~ Vivian @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #novonordisk #novonordiskmalaysia
4 weeks ago
Thank you Novo Nordisk! Your kind monetary donation and 1,320 boxes of masks will benefit many needy families under the Kechara Food Bank Program. Thank you! Much love from the needy families ~ Vivian @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #novonordisk #novonordiskmalaysia
We were graced with the presence of Tengku Zatashah & The Alice Smith School Foundation yesterday. 130 homeless were blessed to be served by them. RM 20,000 donated by Alice Smith School Foundation will benefit 100 families registered under Kechara Food Bank Program. Thank you! Much love from the needy families ~ Vivian @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #alicesmithschoolfoundation #alicesmithschool #volunteerism #homeless
4 weeks ago
We were graced with the presence of Tengku Zatashah & The Alice Smith School Foundation yesterday. 130 homeless were blessed to be served by them. RM 20,000 donated by Alice Smith School Foundation will benefit 100 families registered under Kechara Food Bank Program. Thank you! Much love from the needy families ~ Vivian @ Kechara Soup Kitchen #kecharafoodbank #kecharaempowerment #kecharasoupkitchen #alicesmithschoolfoundation #alicesmithschool #volunteerism #homeless
Thanks to the effort of our outstation team, we were able to mobilise food provisions to 600 families living in Kelantan, Penang, Negeri Sembilan, Melaka and Johor during the Raya period with each of these families receiving RM200 worth of provisions. Adding onto the current 368 families in Klang Valley, a total of 968 families were benefitted from this. Special thanks to the sponsors who have contributed especially Hong Leong Foundation and partially from Tesco Malaysia (where we also ordered the provisions from). ~ Vivian @ Kechara Soup Kitchen
2 months ago
Thanks to the effort of our outstation team, we were able to mobilise food provisions to 600 families living in Kelantan, Penang, Negeri Sembilan, Melaka and Johor during the Raya period with each of these families receiving RM200 worth of provisions. Adding onto the current 368 families in Klang Valley, a total of 968 families were benefitted from this. Special thanks to the sponsors who have contributed especially Hong Leong Foundation and partially from Tesco Malaysia (where we also ordered the provisions from). ~ Vivian @ Kechara Soup Kitchen
So glad that our soup kitchen operations are back in full swing. Good to see the clients are observing the SOPs. Some of them lost their job during MCO and ended up on the streets. Special thanks to our sponsors and volunteers for the great support! - Vivian @ Kechara Soup Kitchen
3 months ago
So glad that our soup kitchen operations are back in full swing. Good to see the clients are observing the SOPs. Some of them lost their job during MCO and ended up on the streets. Special thanks to our sponsors and volunteers for the great support! - Vivian @ Kechara Soup Kitchen
From serving cooked food to the homeless clients on the streets to mobilising provisions to the needy individuals in PPRs and shelters, we thank everyone of our Johor Bahru team for their kind contributions and effort to make it for the needy despite all the challenges! - Vivian @ Kechara Soup Kitchen
4 months ago
From serving cooked food to the homeless clients on the streets to mobilising provisions to the needy individuals in PPRs and shelters, we thank everyone of our Johor Bahru team for their kind contributions and effort to make it for the needy despite all the challenges! - Vivian @ Kechara Soup Kitchen
More photos taken from our "Hari Raya Hampers" distribution this week. Making sure everyone of our clients have something to be cheerful about. Apart from food, daily used items such as hygiene products, kitchen utensils, assorted fabric items, stationary items and toys were also included into our hamper bags making it extra heavier this month! Food items alone were about 35kg per family! Taking this opportunity to wish everyone of our Muslim volunteers, friends, supporters and clients a Selamat Hari Raya Aidilfitri and Maaf Zahir Batin. No doubt this year's celebration will be very different but appreciate everyone is safe and protected from the pandemic. We are in this together and let's work to fight this pandemic together! Thanking all sponsors and donors for the generous support enabling us to continue serve the needy with food, love and care. Big shoutout too to our wonderful team which already depleted by our very own strict SOP. All of you who worked tirelessly behind the s
4 months ago
More photos taken from our "Hari Raya Hampers" distribution this week. Making sure everyone of our clients have something to be cheerful about. Apart from food, daily used items such as hygiene products, kitchen utensils, assorted fabric items, stationary items and toys were also included into our hamper bags making it extra heavier this month! Food items alone were about 35kg per family! Taking this opportunity to wish everyone of our Muslim volunteers, friends, supporters and clients a Selamat Hari Raya Aidilfitri and Maaf Zahir Batin. No doubt this year's celebration will be very different but appreciate everyone is safe and protected from the pandemic. We are in this together and let's work to fight this pandemic together! Thanking all sponsors and donors for the generous support enabling us to continue serve the needy with food, love and care. Big shoutout too to our wonderful team which already depleted by our very own strict SOP. All of you who worked tirelessly behind the s
Our team have been working extra hours for the past few weeks to deliver provisions and hamper goodies to the needy families before Hari Raya! Heart warming to see the smiling faces of our recipients upon receiving 3 bags full of food and daily used items. Thanks to everyone of you who have contributed to our foodbank enabling us to give all our recipients (especially those celebrating) a Raya to remember! - Vivian @ Kechara Soup Kitchen
4 months ago
Our team have been working extra hours for the past few weeks to deliver provisions and hamper goodies to the needy families before Hari Raya! Heart warming to see the smiling faces of our recipients upon receiving 3 bags full of food and daily used items. Thanks to everyone of you who have contributed to our foodbank enabling us to give all our recipients (especially those celebrating) a Raya to remember! - Vivian @ Kechara Soup Kitchen
Thankful to all donors and those who have been committed in contributing not just money but time over the past testing weeks to help us ease the work of our frontliners and also the livelihood of the needy, their struggles over this pandemic period seemed a little easier to bear with because of your contributions! - Vivian @Kechara Soup Kitchen
4 months ago
Thankful to all donors and those who have been committed in contributing not just money but time over the past testing weeks to help us ease the work of our frontliners and also the livelihood of the needy, their struggles over this pandemic period seemed a little easier to bear with because of your contributions! - Vivian @Kechara Soup Kitchen
KSDS Level 2 virtual class, Lin Mun KSDS
4 months ago
KSDS Level 2 virtual class, Lin Mun KSDS
KSDS Level 3 virtual class. Lin Mun KSDS
4 months ago
KSDS Level 3 virtual class. Lin Mun KSDS
Wesak 2020
4 months ago
Wesak 2020
Recycle today for a better tomorrow. KEP-Serena
6 months ago
Recycle today for a better tomorrow. KEP-Serena
Today we are having recycling at Kechara Soup Kitchen. Do drop by here if you would like to get ride of the recyclable items from home. KEP - Serena
6 months ago
Today we are having recycling at Kechara Soup Kitchen. Do drop by here if you would like to get ride of the recyclable items from home. KEP - Serena
Highlights from the Shize Peaceful Fire Puja: Seen here is Bam, Vajrayogini’s seed syllable and also Kechara's logo. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Seen here is Bam, Vajrayogini’s seed syllable and also Kechara's logo. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: More melted butter was offered. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: More melted butter was offered. - shared by Pastor Antoinette
H.E. Zawa Rinpoche in deep concentration. - shared by Pastor Antoinette
6 months ago
H.E. Zawa Rinpoche in deep concentration. - shared by Pastor Antoinette
Geshela is seen here wearing ceremonial hat called tsoksha. - shared by Pastor Antoinette
6 months ago
Geshela is seen here wearing ceremonial hat called tsoksha. - shared by Pastor Antoinette
The Shize Fire Puja was performed according to scriptural sources. - shared by Pastor Antoinette
6 months ago
The Shize Fire Puja was performed according to scriptural sources. - shared by Pastor Antoinette
To find out more about the substances offered during jinsek/fire puja, have a read here: http://bit.ly/WhatIsFirePuja - shared by Pastor Antoinette
6 months ago
To find out more about the substances offered during jinsek/fire puja, have a read here: http://bit.ly/WhatIsFirePuja - shared by Pastor Antoinette
More about the symbolism of the offering items here: http://bit.ly/WhatIsFirePuja - shared by Pastor Antoinette
6 months ago
More about the symbolism of the offering items here: http://bit.ly/WhatIsFirePuja - shared by Pastor Antoinette
Amongst all pujas, the fire puja is considered the king of all Pujas. It is the most powerful of all pujas within Tibetan Buddhism and its purpose is basically to remove all obstacles and its stains to enlightenment.
6 months ago
Amongst all pujas, the fire puja is considered the king of all Pujas. It is the most powerful of all pujas within Tibetan Buddhism and its purpose is basically to remove all obstacles and its stains to enlightenment.
Highlights from the Shize Peaceful Fire Puja: Graceful hand mudras were also part of the ritual. - shared Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Graceful hand mudras were also part of the ritual. - shared Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: One by one the offering substances were offered accompanied by traditional Tibetan recitations. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: One by one the offering substances were offered accompanied by traditional Tibetan recitations. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: JP Thong ensuring that Geshela's ritual items are within easy reach. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: JP Thong ensuring that Geshela's ritual items are within easy reach. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Pastor David Lai & Frederick Law were also on hand to assist with the puja ritual substances. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Pastor David Lai & Frederick Law were also on hand to assist with the puja ritual substances. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Pastor Niral Patel assisting H.E. Zawa Rinpoche during the puja. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Pastor Niral Patel assisting H.E. Zawa Rinpoche during the puja. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Peaceful fire pujas are excellent to remove inauspiciousness, problems that might be coming to our lifespan, wisdom, wealth, growth of Dharma. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Peaceful fire pujas are excellent to remove inauspiciousness, problems that might be coming to our lifespan, wisdom, wealth, growth of Dharma. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Over 100 Kecharians & their loved ones spent the Sunday evening immersed in this obstacle pacifying puja. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Over 100 Kecharians & their loved ones spent the Sunday evening immersed in this obstacle pacifying puja. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: H.E. Zawa Dakpa and Geshe Janchup Gyaltsen Lama inspecting the offering substances. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: H.E. Zawa Dakpa and Geshe Janchup Gyaltsen Lama inspecting the offering substances. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: H.E. Zawa Rinpoche & Geshe Janchup making last minute checks before the commencement of the Jinsek or Fire Puja. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: H.E. Zawa Rinpoche & Geshe Janchup making last minute checks before the commencement of the Jinsek or Fire Puja. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: The arrival of the Sangha conducting this sacred puja accompanied by Changtso Beng Kooi and Pastor Niral Patel - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: The arrival of the Sangha conducting this sacred puja accompanied by Changtso Beng Kooi and Pastor Niral Patel - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: The site of the Peaceful Fire Puja the calls upon the pacifying energies of Shize Shugden. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: The site of the Peaceful Fire Puja the calls upon the pacifying energies of Shize Shugden. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: A close-up of the ladle. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: A close-up of the ladle. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Substances such as sticks, melted butter, kusha grass, lentils and barley were traditionally offered during the prayers to create the causes for merits, long life and to pacify obstacles. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Substances such as sticks, melted butter, kusha grass, lentils and barley were traditionally offered during the prayers to create the causes for merits, long life and to pacify obstacles. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Beautifully handcrafted torma or food offering to the Buddha. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Beautifully handcrafted torma or food offering to the Buddha. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja: Some of the many offering items & substances used during this highly blessed Fire Puja. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja: Some of the many offering items & substances used during this highly blessed Fire Puja. - shared by Pastor Antoinette
Highlights from the Shize Peaceful Fire Puja in Kechara Forest Retreat: A special mandala at the base where the fire puja ritual was conducted. - shared by Pastor Antoinette
6 months ago
Highlights from the Shize Peaceful Fire Puja in Kechara Forest Retreat: A special mandala at the base where the fire puja ritual was conducted. - shared by Pastor Antoinette
Kechara Earth Project (KEP) 8/3/2020
6 months ago
Kechara Earth Project (KEP) 8/3/2020
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Dorje Shugden
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